Cinebench R11.5
Rendering is system intensive. Cinebench renders a rather large picture testing both single core and multi-core performance. We’re looking at both multi-core and single core scores in this test in stock and overclocked environments.
Once again, the EVO platform proves to be the most aggressive performer in both stock and overclocked tests. In fact, it utterly leaves the rest of them in the dust once it breaks the 4.5GHz sound barrier. When watching CPUZ during the test, the ECS P67H2-A2 just wouldn’t manifest the 4.5GHz core frequencies resulting in a 4.2GHz score. Perhaps a little more BIOS polishing is needed.
SYSMARK 2007
This program benchmarks a computer’s overall performance using real applications from every day productivity applications like Microsoft Office, to professional 3D modelling applications like AutoDesk 3DStudioMax. A list of tested applications are provided here. Applications are further grouped into segments that represent a systems strengths. We tested the system stock and overclocked to allow you to see the impact in real world situations.
The EVO’s better tuned BIOS ensures the overall lead. The EVO, P67H2-A2, and Burrage pretty much man handle the 3D creation section so this is good news for 3D modelling pros or architects. Let’s check overclocked results.
If the system can’t complete this benchmark three times overclocked, it’s just not truly stable. Again, the EVO leads the pack with the UD4 close behind followed by the GD65. Even though the P67H2-A2 overclocked the second best, something is lost in translation. There could still be some cob webs in their BIOS.
3DMark11
This latest DirectX11 3D benchmark from FutureMark does a great job of measuring graphics performance and offers a basic version now so that all users can compare. First, we tested with a single MSI GTX 460 Twin Frozr II. Then, we confirmed SLI performance using dual MSI Geforce GTX 560ti video cards.
All of the platforms were very comparable. However, the EVO managed a to beat them all no doubt due to its increased tuning. In terms of frame rates in actual video games, all of the platforms are going to be separated by just a few frames per second at the most.